#ifndef LAMPS_MAPS_H_
#define LAMPS_MAPS_H_

#include <vector>
#include <player-3.0/libplayerc++/playerc++.h>

const std::vector<player_point_2d> MappedLampsBBlock();

const std::vector<player_point_2d> MappedLampsC2Corridor();

#endif
